Lying Pirates · Ship's Log Edition
Davy Jones Locker of Games
⚓ ✦ ☠ ✦ ⚓
Mini Game Compendium
Player Setup Variant
💰 Each Player Starts With
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12 Gold Cards — your main currency for the game
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3 or 4 Pirate Coins — used for mini game antes and bets
Technical Sailing Variant
🌬️ The Strong Winds Token
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Each player can hold 1 Sailing token — never more than 2 tokens total at any time
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To acquire it: Take the Strong Winds token and drop your speed by 1 this turn
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To spend it: Move 1 extra space beyond your speed — or use it to move exactly 1 space
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You can acquire and spend it as many times as you like — back and forth, freely
⚡ Speed Conversions
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Moving at Speed 1 counts as moving 2 spaces
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Moving at Speed 2 counts as moving 3 spaces
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Maximum speed is always Speed 3 — you can never go faster
After a Battle — What Happens Next
1
The Battle Winner takes the mini game card. Read it now — get familiar with the rules so you're ready to run the game.
2
The Second-Place Pirate triggers and fully resolves the space they are currently sitting on. Complete all space actions before moving on.
3
Then the Winner announces which mini game is being played, selects the players who will compete, and starts the game.
General House Rules — Always in Effect
🪙 Leftover Pot Coins
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If coins are left in the pot at the end of a mini game, they stay there
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Those coins carry forward and add to the pot of the next mini game played
📦 Anteing with Cargo
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The Captain can always ante cargo from their own hold instead of paying a coin
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All other players may also choose to ante cargo of any type instead of coin
Choose which mini games are active for this session.
Only selected games will appear in the locker.
All 50 games active
⚓ Session active — only selected games are visible.
— games
⚓ Session active — showing 0 selected games only.
House Rules: Leftover pot coins carry forward to the next game. Captain may ante cargo from their own hold instead of coin — all others may also ante any cargo.
🪙 Ante & Stakes
What You Need
How to Play
Outcomes & Payouts
Variants
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